Whizz
Description
Whizz is one of the few 3D platformers to use an isometric viewpoint. The controls reflect this, with moving the controller to the right actually moving the character down and right, moving it down and right moving the character down directly, and so on. Each level is played out against a time limit, and the paths through the level aren’t always clear-cut. There are four different types of doors, each of which needs a particular icon to pass (the icons represent the door type, such as ice or bricks, rather than hot water or a key, or anything you’d logically expect to clear the path). You can avoid the baddies, which may be the best option, as killing them costs you some energy –this reduces the significance of the points system.
Spellings
- アクピョン・ゲーム ウィズ - Japanese spelling
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Credits (DOS version)
21 People (9 developers, 12 thanks)
PROGRAMMING | |
DESIGN |
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GRAPHICS | |
MUSIC AND SOUND FX |
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PLAYTESTING | |
MANY THANKS |
Reviews
Critics
Average score: 64% (based on 24 ratings)
Players
Average score: 3.0 out of 5 (based on 11 ratings with 0 reviews)
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Trivia
Amiga version
Aside from the standalone retail version, Whizz was also available as a part of the Amiga Magic bundle. However the latter version was easier and was made controllable via both the keyboard and the joystick.
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Contributors to this Entry
Game added by Martin Smith.
SEGA Saturn, PlayStation added by Kabushi. DOS added by Scaryfun. Amiga CD32 added by Tim Janssen.
Additional contributors: ケヴィン, mailmanppa.
Game added May 14, 2004. Last modified November 9, 2023.