Ghouls 'N Ghosts

aka: Daimakaimura, Ghouls 'N' Ghosts
Moby ID: 6681
Arcade Specs
Note: We may earn an affiliate commission on purchases made via eBay, Amazon and GOG links (prices updated 9/29 10:08 PM )

Description official descriptions

Three years have passed since Arthur defeated the Demon King Astaroth and rescued his beloved Princess Prin-Prin (see Ghosts 'N Goblins). A new villain, the Great Demon King Lucifer (Loki in some versions) has become the new leader of Ghoul Realm. While returning from a journey, Arthur sees the Princess' castle and her village under attack by Lucifer's forces. While rushing towards her beloved knight, the Princess is struck by one of Lucifer's laser beams.

Now, Arthur must venture back to the Lucifer's palace and destroy the demon in order to rescue the Princess' soul and bring her back to life! And it won't matter whether he fights in his shining armor or in his underwear alone...the bravest Knight in the land isn't going to be stopped by some monsters! Although the game starts with graveyard and marsh territory familiar from the first game, later levels are set in a tower, a mass of skeletons, and a castle.

Players progress from left to right (from bottom to top in level 3), and have to hack down the aforementioned monsters with a sword. The journey includes ledges, ladders, lava pits and slippery slopes. Different weapons can be collected, by finding suits of armor inside chests. Each of the five stages has its own setting and a final boss.

In comparison to the first installment, gameplay was tweaked and some additions were made. Arthur can now fire vertically and is able to collect weaponry from fallen enemies. The landscape is littered with a number of treasure chests that erupt out of scenery, some of which are hidden and has to be found by way of a well-timed jump in a certain place. The treasure chest can be opened with projectiles resulting in one of three occurrences: the reward of a new weapon, some shiny new golden armour or a hostile wizard who turns the player into the old man or a duck. The golden armour gives Arthur a chargeable "super" attack which varied depending on the currently possessed weapon. These attacks range from a huge lightning bolt that cut a swathe both vertically and horizontally across the screen, to a spell that creates a mirror-like clone of Arthur, effectively doubling his attack power.

Spellings

  • 大魔界村 - Japanese spelling

Groups +

Screenshots

Promos

Videos

See any errors or missing info for this game?

You can submit a correction, contribute trivia, add to a game group, add a related site or alternate title.

Credits (Arcade version)

7 People

Game Designer
Programer
Sound Composer (uncredited)

Reviews

Critics

Average score: 82% (based on 64 ratings)

Players

Average score: 3.5 out of 5 (based on 129 ratings with 4 reviews)

An action packed challenge, even for a seasoned gamer. Great Stuff!

The Good
Since the NES days of Ghosts & Goblins, it was only natural that there would have to be a 16-bit upgrade. Sega answered with this masterpiece. Big sprites (heh, sprites...), action, tons of enemies. This, my friends, is what classic gaming is all about. I mean, tell me you don't miss 2D?! I love the gold armor upgrade, the weapon charge, and the new and wierd-ass weapons (that green thing?) They kept another gem from the NES version. Having to play through twice is gonna make you mad and glad at the same time. Cheers.

The Bad
Alright. I know it's all part of the challenge, but the unavoidable damage is aggravating! I'm talking mid-jump, im-already-backed-into-a-corner, attacking a stronger enemy and being hurt by a bat, unavoidable damage. And it's a real peeve when you just get the gold armor, too. You will be using MANY continues which are unlimited (thanx, sega!). Get the codes for a good time.

The Bottom Line
A perfect game. I told my girlfriend while playing it the other day, "I've never had so much fun getting the sludge beaten out of me by a machine,". And I'll never retract that statement. 5 Starz!

Genesis · by aaron pridemore (10) · 2003

The greatest series just got better

The Good
Capcom made some great games back in the Eighties, and Ghosts 'n Goblins (魔界村) was no exception. It was an excellent platform game known for its high difficulty. It was also ported to the popular platforms of the day, with the Amiga version being closer to the arcades, as much as it could. It was a huge success that Capcom delivered a sequel three years later running on their CPS-1 hardware and featuring the same mechanics that made the original great while adding new features.

In Ghouls 'n Ghosts (大魔界村), you play as the legendary knight Arthur once again who had a lot of trouble rescuing Princess Prin-Prin in the last game. Three years later, he finds that he must rescue her again. This is done by going through six areas, battling monsters and unlocking gates at the end of each one by defeating a guardian who holds the key to the next area. Once you complete all six areas, you are jettisoned back to area one where you need to find a special weapon needed to defeat Lucifer, the final boss.

Ghouls 'n Ghosts shares a lot of things with the first game in terms of visuals and sound. Both games have you going through a gravesite and village in the first two levels, and the music in area one is an extended version of the same music from Ghosts 'n Goblins. Even some of the enemies from the first game make an appearance, from the gargoyles to the Demon King. But that's where the similarities end.

Some of the areas boast animated backdrops that are just stunning to look at, and an example of this can be seen while you are fighting the guardian in area one, and the guardians themselves are much bigger (with Lucifer being the biggest of them all). Most of the soundtracks in this game really suit the theme of each area. The sound effects blend in with what you are doing.

The new features of the game include the ability to fire upward and downward while in mid-air. This is useful for killing the vultures that sit up on the huge brown tree on level one, and dealing with the gargoyle that dodges your shots. There are also treasure chests that either contain a weapon or a magician that turns you into an elderly man or a duck if the player doesn't immediately take him down. However, the highlight is the gold armor that houses a powerful magic attack that will likely wipe all the monsters on screen, and these attacks vary depending on what weapon you have. It's certainly a great way to deal with the guardians.

The Bad
I didn't like the way the grim reapers rise out of the ground below you in area one, forcing you to jump immediately or complete the area as a skeleton. The only music that I hated in the game is the one played for level two, because I think the piece is so kiddy, and it really doesn't suit the theme of the game.

The Bottom Line
Ghouls 'n' Ghosts shares the same mechanics as its predecessors, while adding new features that make the game even greater. I am sure most people got pissed off because they have to get through the game twice, and I don't understand why Capcom didn't make you get the necessary items that are needed to defeat Lucifer the first time round. Most substandard home ports were available, that change either the music or gameplay. The exception, however, is the Sharp X68000 port, which provides a pixel-accurate conversion of the arcade game.

Arcade · by Katakis | カタキス (43086) · 2017

This is one of my favorite games for the Genesis, let alone, my favorite game of the GNG series.

The Good
They put a lot of work, porting the game into the Genesis. The graphics aren't as good as the arcade but still top-notch for the early days. The game still have the hard-challenging addicting gameplay that the series is known for. Also, though the beginning intro is gone from the port, but the ending is there, at least. And finally, even when I beat the game, I still come back to it.

The Bad
The music, just like most games of the Genesis back in 1989, just has that tingly feel in the music and it's annoying. The backgrounds are ridiculously messed up. There's barely any detail in the backgrounds and I come to think of it, "Where is the background?"...Also, the lack of the beginning intro from the arcade (so what?) and the difficulty even on "Professional" is below the difficulty of the arcade, which makes it easy (I beat this game a few times without using a continue).

The Bottom Line
Despite it's downgrades from the arcade, it's still a pretty good port and this is the game back then, I played this a lot in my days and I still do it, today. This game, I love it even with it's negatives. I love it so, much...this game, is my favorite game of the GNG series. This port proves the Genesis still has it's power from the port. This game is exactly Strider-material, but it's still one of my favorite games ever on the Genesis.

Genesis · by Mavi Bacon (13) · 2009

[ View all 4 player reviews ]

Discussion

Subject By Date
C64 Disk Edwin Drost (10334) Mar 31, 2017

Trivia

1001 Video Games

The Arcade version of Ghouls 'n Ghosts appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.

Development

Ghouls 'N Ghosts was the second game, after Forgotten Worlds, which used the new Capcom Play System-1 (CPS1) board in 1988. The superior performance both graphically and sonically offered by the board was apparent and was considered as an improvement on the original.

Awards

  • Electronic Gaming Monthly
    • November 1989 (Issue 4) - Game of the Month (Genesis version)
    • December 1989 (Issue 5) - Best Game of the Year (Genesis version)
    • December 1989 (Issue 5) - Best Graphics in a Video Game (Genesis version)
    • December 1989 (Issue 5) - Best Sequel to an Existing Game (tied with Mega Man 2)
    • December 1989 (Issue 5) - Coolest Boss Attackers (tied with The Legendary Axe)
    • December 1989 (Issue 5) - Worst Stomach Problem in a Game (for projectile vomiting animation)
    • November 1997 (Issue 100) - ranked #47 (Best 100 Games of All Time) (Genesis version)
    • 1999 Buyer's Guide - Ranked 5 (Top 10 Genesis Games)
  • Game Informer
    • August 2001 (Issue #100) - #67 in the "Top 100 Games of All Time" poll

Analytics

MobyPro Early Access

Upgrade to MobyPro to view research rankings and price history! (when applicable)

Related Games

Ghosts 'N Goblins
Released 1986 on DOS, 1999 on Game Boy Color, 2004 on Game Boy Advance...
Super Ghouls 'N Ghosts
Released 1991 on SNES, Game Boy Advance, 2007 on Wii...
Ghosts 'n Goblins: Resurrection
Released 2021 on Windows, PlayStation 4, Xbox One...
Gargoyle's Quest
Released 1990 on Game Boy, 2011 on Nintendo 3DS, 2023 on Nintendo Switch
Ghosts 'N Goblins: Gold Knights
Released 2009 on DoJa, BREW, iPhone
Call of Duty: Ghosts
Released 2013 on Windows, Xbox 360, PlayStation 3...
Makaimura for WonderSwan
Released 1999 on WonderSwan

Related Sites +

Identifiers +

  • MobyGames ID: 6681
  • [ Please login / register to view all identifiers ]

Contribute

Are you familiar with this game? Help document and preserve this entry in video game history! If your contribution is approved, you will earn points and be credited as a contributor.

Contributors to this Entry

Game added by Satoshi Kunsai.

Amiga added by EboMike. Arcade added by 666gonzo666. J2ME added by Will Jordan. Android, iPhone, iPad added by Sciere. ZX Spectrum added by Martin Smith. Wii added by gamewarrior. Atari ST, Commodore 64, Sharp X68000 added by Terok Nor. SuperGrafx added by Unicorn Lynx. Amstrad CPC added by Katakis | カタキス.

Additional contributors: PCGamer77, Alaka, Игги Друге, formercontrib, Patrick Bregger, mailmanppa, Jo ST, FatherJack.

Game added June 10, 2002. Last modified August 29, 2024.