Cybernoid II: The Revenge
Description
The follow-up to Cybernoid: The Fighting Machine is again a flip-screen shoot 'em up. In control of the deadly Cybernoid craft, your job is to rescue the cargo which has been stolen by a wave of pirate ships.
Using the range of weapon systems correctly is again a key factor. These include sideways aiming guns, bouncing bombs, 'seeker' smart bombs, bombs which move around th edge of the screen before finding a target, and time-sensitive bombs which explode a few seconds after you drop them. Shot pirate ships release cargo, and you must collect at least 1500 points of this, but on many screens it is more prudent to make an escape ASAP, as some screens have more hazards than others, and not all aliens on each screen act in the same way.
Groups +
Screenshots
Credits (Commodore 64 version)
4 People
Programming | |
Concept | |
Music |
|
Graphics |
Reviews
Critics
Average score: 79% (based on 13 ratings)
Players
Average score: 3.0 out of 5 (based on 13 ratings with 0 reviews)
Be the first to review this game!
Analytics
Upgrade to MobyPro to view research rankings and price history! (when applicable)
Identifiers +
Contribute
Are you familiar with this game? Help document and preserve this entry in video game history! If your contribution is approved, you will earn points and be credited as a contributor.
Contributors to this Entry
Game added by Martin Smith.
Antstream added by firefang9212. Amstrad CPC added by cafeine.
Game added July 6, 2005. Last modified December 2, 2024.