Cybercon III

Moby ID: 12893
Amiga Specs

Description

The Cybercon III computer was built with the intent of looking after the world, but something went wrong—the computer killed people instead, and now the world lies in chaos. The player takes on the role of one of the few survivors, with the goal of destroying the Cybercon III computer.

The gameplay of Cybercon III revolves around exploration, combat, and puzzle-solving as the player works their way through complex where the computer is stored, with the player tasked with destroying or disabling the computer and its defenses and bypassing the computer's notice, made easier by way of a secret entrance into the complex.

Groups +

Screenshots

Promos

Credits (Amiga version)

15 People (13 developers, 2 thanks)

Designed by
Programmed by
Additional Programming
Sound Effects by
Testing
Additional Testing
Special Thanks
Graphics by
Loading Screen by
Developed Using
  • The Snasm Cross Development Tools

Reviews

Critics

Average score: 84% (based on 14 ratings)

Players

Average score: 4.3 out of 5 (based on 7 ratings with 1 reviews)

One of a kind early 3D gem!

The Good
From the get-go there is a promising allure of depth when confronted with a gonzo dashboard full of buttons and spinning lights. This game gratifies my curiosity to freely explore dreamy liminal space through the big blue maze and purple carpeted hallways. To me it's about being lost and uneasy -- the feeling of being vulnerable. A robot will attack you at random. It's the great granddaddy of jumpscare design in videogames.

The Bad
Alienating UI design and overbearing copy protection doomed this game to obscurity. As an art project I made a companion film in an attempt to explain how to operate the game. Think of it like a video version of a manual. It's up on YouTube titled "How To Play: Cybercon III".

The Bottom Line
3D Metroidvania "non-linear and utility-gated exploration and progression".

DOS · by Robert White (2) · 2022

Trivia

Amiga Power

This game was the first to be reviewed in the legendary Amiga Power magazine (well, sort of - the 'Issue Zero' preview pamphlet had a sample review of Bombuzal, the game which was given away free with the first issue proper), as its review was the nearest to the front in the first issue. It scored 89%, yet strangely never appeared in any of their annual All Time Top 100 lists.

Awards

  • ST Format
    • August 1991 (Issue #8) – #16 Top Atari ST Classic Games (Editorial staff vote)
    • January 1993 (issue #42) – #24 in '50 finest Atari ST games of all time' list

Analytics

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Identifiers +

  • MobyGames ID: 12893
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Contributors to this Entry

Game added by Martin Smith.

DOS added by Kabushi.

Additional contributors: Patrick Bregger, Jo ST.

Game added April 18, 2004. Last modified November 26, 2023.