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Description

In this old first-person RPG, you are one of many people who have been abducted from earth by aliens and transported to an alternate dimension where you are dumped in a strange, yet familiar city. Your quest is to explore the city, and find the clues that will lead you to your captors and help you get back home.

In addition to standard first-person RPG's of that era, like skills, stats, experience points and a repertoire of shops and places to visit, the game offered moral evaluation of your character, and depending on your actions you would be good or evil, and that affected how the environment reacted to you. Encounters were not necessarily just resolved with combat, but you could also try to trick, charm or bribe opponents, and the storyline was very non-linear, for example allowing you to take a job in order to enhance a particular skill or just to pass away time.

Alternate Reality: The City is the first part of an unfinished series of five planned RPG's.

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Trivia

This game was released on many platforms, including the then-very-new Macintosh. The Mac version was notable because it did not use the Mac GUI toolbox or in any way conform to the Mac UI. In the early days, even Apple didn't realize that such a product could not sell - some of the pain in programming the Mac in those days came from having to initialize all the GUI managers yourself because they didn't assume all programs would be GUI programs.

This is the only commercial program of any kind that I know of, which actually took that route. It's unclear if it would have succeeded if their choice of actual interface had been better, but combined with a generally hard-to-use unique interface and very slow speed, the game was just too hard to play.


This entry was contributed by Lance Bohy (66), JRK (6765), Isak (606), Martin Smith (63921) and Terok Nor (9445)
 

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