Superfrog
Description official description
Superfrog is a traditional jump & run platformer. You are a frog that once was a prince but was turned into the amphibious creature by an evil witch. Your loved one was kidnapped and you have to free her from witch's castle. Your enemies are animals like bees, snakes, hedgehogs, turtles or snails but later on you may find other beings like knights, mummies, robots or even your evil selves depending on the scenery you are in. Basically you have no weapons but in the game you may find small blobs that can be shoot diagonally up or horizontally to exterminate some foes. Some enemies can also be killed by jumping on them. Every stage has a time limit. In this limit you have to collect a pre-determined number of coins as well as other collectibles like cherries and apples that serve as a factor for a bonus score. There are also other power-ups like wings giving you the possibility to fly on a longer distance, slow pills and speed pills which, accordingly, slow you down or give you extra speed.
The game is divided into six worlds: forest, castle, circus, pyramid, winter and space. Each of the worlds consists of four stages. Between levels you may gamble your bonus score in the slot machine where you can win more points, extra lives or level password which can be used to access the level from the main menu. After completing the fifth world you will be able to take part in the bonus stage called "Project F" (made on a resemblance to Project X - another Team 17 game) which is a link between terrestrial and extraterrestrial worlds. After the game is completed or you just failed to do it, you can type your name into a high score table that can be saved onto the blank disk of your own.
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Credits (Amiga version)
9 People (5 developers, 4 thanks)
Programming | |
Art and Animation | |
Music | |
SoundFX | |
Project Manager | |
Intro Animation | |
Special Thanks to |
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Average score: 82% (based on 29 ratings)
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Trivia
Development
Early in the game's development it was intended to be more surreal and subtle, with TV comedy duo Vic Reeves & Bob Mortimer intended to provided sampled voices.
Version differences
The Amiga version features a long intro animation created by well-known draftsman/animator Eric Schwartz which fully occupies one of three disks and is also present in CD32 version of the game. This intro is not present in the PC version. Martyn Brown's (former Team17 manager) commented: "I can't remember because we hired other team for PC conversion. Besides, it is so long ago."
Awards
- Amiga Joker
- Issue 02/1994 – #2 Readers' Special Award for 1993
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Contributors to this Entry
Game added by Rantanplan.
Windows added by Picard. Amiga CD32 added by Kabushi. BlackBerry added by MAT.
Additional contributors: B.L. Stryker, Martin Smith, Patrick Bregger, mailmanppa.
Game added October 13, 2002. Last modified February 13, 2024.