Mission: Impossible
-
Mission: Impossible (1991 on DOS)
- Mission: Impossible (1996 on Dedicated handheld)
-
Mission: Impossible (1998 on Nintendo 64, 1999 on PlayStation)
-
Mission: Impossible (1999 on Game Boy Color)
Description
Your mission, if you choose to accept it, is to rescue Dr. O and Shannon from the grubby clutches of the Sinister Seven as quickly as possible. As you fight your way through each area, you must obtain information and vital ID cards. Your progress is blocked at every turn by acid flames, raw sewage, scorching steam, high voltage electricity and poison gas.
You can choose from three agents, Max, Grant and Nicholas, according to the situation at hand. Each is equipped with two types of weapons which can be interchanged according to the surroundings. If an agent's life gauge runs out the next agent in line will take his place. If you complete an area successfully then the knocked-out agents will rejoin the team at the beginning of the next area.
The game is made up of six areas with the first and last consisting of two stages. Two of the areas auto-scroll with all three agents in play at once.
Groups +
Screenshots
Promos
Credits (NES version)
11 People (8 developers, 3 thanks)
Programmer |
|
Character |
|
Sound |
|
Special Thanks |
|
Cover Artwork by |
Reviews
Critics
Average score: 73% (based on 10 ratings)
Players
Average score: 3.2 out of 5 (based on 7 ratings with 0 reviews)
Be the first to review this game!
Discussion
Subject | By | Date |
---|---|---|
Most difficult level/ part of the game? | Adam Pajor (2) | Jun 26, 2009 |
Analytics
Identifiers +
Contribute
Are you familiar with this game? Help document and preserve this entry in video game history! If your contribution is approved, you will earn points and be credited as a contributor.
Contributors to this Entry
Game added by Eric Smith.
Game added January 30, 2007. Last modified May 24, 2024.