Corridor 7: Alien Invasion
Description official descriptions
In the year 2012 it was finally possible to send a space ship to Mars. The scientists returned with a small object of unknown origin, which was supposed to be a proof for the existence of life on the planet. The object was taken to a special underground research facility and secured in its lowest labs, down "Corridor 7". Exposed to gamma radiation, the mysterious object caused a portal to appear, which connected two worlds. The Alien invasion began. It's time for you, a brave Special Forces agent, to descend to Corridor 7, where the fate of humanity must be decided.
Corridor 7 is a first-person shooter that uses an enhanced version of the Wolfenstein 3D engine. New features include transparent and animated textures, an auto map and distance shading.
Unlike Wolfenstein 3D, your goal is not to find the exit, but to kill all the aliens on the map.
There are two versions of Corridor 7, a disk version and a CD version. Both versions feature the 30 levels of the research base, but the CD version adds an additional 10 single player levels with additional weapon and alien types.
The CD version also comes with multiplayer in the form of 12 player Deathmatch and Team Deathmatch modes (believed to be the first FPS to allow that many players) and 8 additional maps made specially for it. In Deathmatch, the player can take control of one of 12 Corridor 7 characters (two recoloured humans and 10 aliens, 4 of which are Bandor variants) which all have slightly different starting stats (different speed and starting health) but all characters use the same weapons.
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Credits (DOS version)
19 People
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Reviews
Critics
Average score: 58% (based on 19 ratings)
Players
Average score: 2.8 out of 5 (based on 35 ratings with 4 reviews)
The Good
This was released shortly after 'Doom' (the advertising slogan being 'Prepare to meet thy Doom', with 'meet' crossed out and replaced with 'beat'), and was hyped as a serious competitor. However, it's based around the 'Wolfenstein' engine, and despite its historical status as an early example of engine-sharing (unless you count 'Manic Miner' and 'Jet Set Willy' of course) it's not actually very good.
The Bad
Pretty much everything that is wrong with 'Wolfenstein' is wrong with this, except that whereas 'Wolfenstein' is acceptable as a historical document, this isn't. Therefore, the gameplay is extremely monotonous, the graphics are chunky and unattractive, and you just run around shooting things over and over again. The sci-fi setting should help, but doesn't, as everything looks goofy. It's basically a sub-standard shareware game granted a commercial release.
The Bottom Line
A poor early 'Doom' competitor based around the 'Wolfenstein' engine. Not good.
DOS · by Ashley Pomeroy (225) · 2000
Another cheesy game from Capstone... Ugh!
The Good
The box art isn't THAT bad, the music is pretty cool, if annoying at times, and the weapons are fun to find and use, the aliens are pretty neat looking, and the games sci-fi theme adds a cool touch to the overall experience.
The Bad
First of, this NOT a DooM clone, its a poor Wof3D clone, using, amazingly, the same engine, in 1994! What was Capstone thinking?
The graphics, for a start, are terrible, although not as bad as in Nerves Of Steel. The wall textures are horrendously pixelated, as are the aliens, weapons, and the floors\ceilings. They make poor use of the engine in that area to start with.
The gameplay is, well, the same as every other FPS. You run around, grabbing health and ammo, red and blue key cards, and kill stuff. The catch here is that you need to go back to the elevator to exit each level, which is where you start each level! The in-game auto-map helps you through the levels however.
Back the levels, which suffer from each level being to similar the last one. The level design is not very creative, and won't do much to keep players interested in the game-world.
And finally, the box says that it uses an "Enhanced Wolfenstein Engine".
Enhanced? I think not!
The Bottom Line
Capstone once again rose to their notoriety as the worst game developers in history with this awful Wolf3D clone. Really NOT RECOMMENDED (lest you say i didn't warn you).
DOS · by Shadow Weaver (9) · 2005
The Good
Why does everyone keep saying that this game sucks? I mean, come on. It used the Wolfenstein 3-D engine because Capstone apparently couldn't afford the Doom engine, and this game was released just a few months after the original Doom. And if you're going to call this game "monotonous", you might as well call Wolfenstein monotonous as well, something that you're not doing right now. And I can honestly say that the level designs are up to the Wolfenstein engine's capabilities. Come on, give Capstone a chance.
Corridor 7 isn't really anything groundbreaking, something you'll evidence from the fact that it uses the Wolfenstein engine. But it still delivers plenty of fun moments, cool weapons, and nasty monsters that should please fans of first-person shooters. It wouldn't be wrong to call it "Wolfenstein in a sci-fi setting". There are a few cool innovations in this game, too, like morphing monsters, invisible monsters that can only be sighted with your infrared goggles, and night vision.
The Bad
I don't have anything bad to say about the game, still considering that it uses the Wolfenstein engine.
The Bottom Line
If it were released about a year earlier in its current form, it would've been revolutionary. Still, as it stands, it's an awesome Wolfenstein-style game that's a lot of fun to play. Many would think this is just another Wolfenstein clone (especially given the crappy user reviews), but you should still give this one a try if you're a fan of the genre.
DOS · by Spartan_234 (424) · 2006
Trivia
Alien names
Several of the aliens' names are common names spelled backwards. A couple of these names are those of the developers. E.g. Ttocs is the reversed first name of Scott Nixon, one of the game's graphics artists.
Box art
The screenshots on the back of the box show very different weapon sprites than actually appeared in the game.
Cancelled sequel
A sequel called Corridor 8: Galactic Wars was planned using the Build engine; however it was never released due to Capstone and its parent company Intracorp going bankrupt in 1996. A very early prototype and early design document has since been released by one of Capstone's former programmers.
CD audio
Corridor 7 came with a small but unique and potentially useful feature. You could change the volume on the Line-in in case you were playing CD Audio from an external drive.
Developer credits
At the start of the game, you can turn around and go through the starting door. There, you'll find a corridor containing the names of the games developers.
Visages
If the player stands still for about 10 seconds, a visage of the games final boss will appear on the screen. If the player waits through several of these, an alternate religious orientated visage will appear.
Information also contributed by Frenkel, Rekoil and Scott Monster
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KBW's Corridor 7 Page
A fan site dedicated to *Corridor 7*
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Contributors to this Entry
Game added by Derrick 'Knight' Steele.
Windows, Macintosh added by Plok.
Additional contributors: MadMad, Frenkel, Verm --, Plok.
Game added February 22, 2000. Last modified November 9, 2024.