Mevlut Dinc

aka: Mev Dinc
Moby ID: 68130

Biography edit · view history

From an Edge interview with Mev Dinc:

"It was as a twist of fate that sidetracked Mevlut Dinc from his intended career path and led him to where he is today. He came to Britain from his native Turkey in 1979 intending to take a masters degree in economic planning.

Government policy at the time conspired to focus Dinc in a different direction. Within six years he was carving a name as a pioneering computer game programmer. His first solo title was Gerry The Germ Goes Body Poppin’, a cult hit on the Spectrum.

He soon developed the groundbreaking Prodigy; the first proper scrolling isometric 3D game. The First Samurai, and Street Racer series cemented the reputation of Vivid Image, his Harrow-based development studio, as a byword for quality games.

In recent years Dinc has been beset with business and creative difficulties, and the critical mauling for last year’s PlayStation and N64 racer, SCARS. The problems came to a head in August 1999 with Eidos’s crushing decision to cancel Vivid’s Street Racer 2 project months into development."

Read the whole interview here (archived link. Original address was this).

Credited on 18 games

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Monochroma (2014, Windows) Co-Producers
Kabus 22 (2006, Windows) Producer
Dual Blades (2002, Game Boy Advance) Producer
S.C.A.R.S. (1998, Windows) Game Tests
Street Racer (1997, Amiga) Special thanks to
Second Samurai (1994, Genesis) Design
Second Samurai (1993, Amiga) Design
First Samurai (1993, SNES) Vivid Image
Last Ninja 3 (1991, Commodore 64) Special Thanks to
Hammerfist (1990, Amstrad CPC) Amstrad Conversion by
Ninja Remix (1990, Amstrad CPC) Written by
Last Ninja 2: Back with a Vengeance (1988, ZX Spectrum) Written by
Knightmare (1987, ZX Spectrum) Conceived and created by
Enduro Racer (1987, Amstrad CPC) Programmed by
Super Hang-On (1987, Amstrad CPC) Music by
Prodigy (1986, Amstrad CPC) Program conceived by
Gerry the Germ Goes Body Poppin' (1985, ZX Spectrum) Director
Ant Attack (1984, Commodore 64) Additional programming

[ full credits ]

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