Jim BambraDeveloper BIO
Jim was formerly Head of Design at
MicroProse where he worked on numerous projects including
Fields of Glory,
Grand Prix,
Special Forces, various
X-COM products, and
Gunship.
Prior to MicroProse, he worked on
TSR's Dungeons & Dragons ® games, and
Games Workshop's
Warhammer Fantasy Battle,
Warhammer 40,000 and
Warhammer Role-Play, amongst others.
Jim enjoys all kinds of games from Tekken 3 to Civilization.
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Games CreditedConflict: Denied Ops (2008), Eidos Interactive Ltd.
Conflict: Global Terror (2005), SCi Games Ltd.
Conflict: Vietnam (2004), SCi Games Ltd.
Conflict: Desert Storm II: Back to Baghdad (2003), SCi Games Ltd.
The Great Escape (2003), SCi Games Ltd.
Conflict: Desert Storm (2002), SCi Games Ltd.
Warzone 2100 (1999), Eidos Interactive, Inc.
Fields of Glory (1993), MicroProse Software, Inc.
The Legacy: Realm of Terror (1993), MicroProse Software, Inc.
Special Forces (1992), MicroProse Software, Inc.
World Circuit (1991), MicroProse Ltd.