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Tim Stellmach

Moby ID: 4981

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(Exerpted from Interview with Tim Stellmach on Breaking In)

I started out as a playtester for Blue Sky Productions on Ultima Underworld: The Stygian Abyss. I'd gone to school with Doug Church and Jon Maiara, a couple of the programmers on the project at the time, and I expressed an interest in what they were doing. The job involved a lot of playing the game, often repeatedly playing the same scenario trying to isolate the specific circumstances that caused a bug, which takes a lot of perseverance. As the developer's playtest group expanded I ended up coordinating the process, building and managing a database of trouble reports.

After Ultima Underworld, I had my foot in the door when they started hiring designers for Ultima Underworld II. Back in those days the job description of full-time game designer was still fairly new, so I was able to jump straight to the position of lead designer (in a group of three). I was then a designer on the games System Shock and Terra Nova, and then started being a lead designer again, only this time on original projects like Thief: The Dark Project (as opposed to my post on Underworld II, a sequel). All of this constituted eight years or so at the same company, Looking Glass Studios, which only ended when they went out of business. I did some consulting while searching for a new job, looking to do something a bit different, and finally settled on my current position at Vicarious Visions.

Credited on 49 games

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System Shock (2023, Windows) Designers
Underworld Ascendant (2018, Windows) Lead Designer
Underworld Overlord (2018, Android) Wizard
System Shock: Enhanced Edition (2015, Windows) Designers
Transformers: War for Cybertron - Decepticons (2010, Nintendo DS) VV Special Thanks
Transformers: War for Cybertron - Autobots (2010, Nintendo DS) VV Special Thanks
Marvel Ultimate Alliance 2 (2009, Xbox 360) Level Design
Transformers: Revenge of the Fallen - Decepticons (2009, Nintendo DS) VV Special Thanks
Transformers: Revenge of the Fallen - Autobots (2009, Nintendo DS) VV Special Thanks
Guitar Hero: On Tour (2008, Nintendo DS) VV Special Thanks
Kung Fu Panda (2008, Nintendo DS) Special Thanks
Bee Movie Game (2007, Nintendo DS) VV Special Thanks
Tony Hawk's Proving Ground (2007, Nintendo DS) Design Director
Shrek the Third (2007, Game Boy Advance) VV Special Thanks
Shrek the Third (2007, Nintendo DS) QA Special Thanks
Spider-Man 3 (2007, Wii) Lead Designers
Spider-Man 3 (2007, Game Boy Advance) VV Special Thanks
Marvel Ultimate Alliance (2006, PSP) Special Thanks
Over the Hedge: Hammy Goes Nuts! (2006, Game Boy Advance) VV Special Thanks
Over the Hedge (2006, Nintendo DS) Special Thanks

[ full credits ]

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