Paul Kruszewski
Moby ID: 419068
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Paul Kruszewski is a Canadian computer scientist specializing in the intersection between interactive computer graphics and AI. He has created 3 AI companies and solved problems including path finding, crowd simulation, behaviour trees and human pose estimation.
Credited on 5 games
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Deus Ex: Human Revolution - Director's Cut (2013, Windows) | GRIP Entertainment |
Rising Storm (2013, Windows) | GRIP Entertainment (AI Programming) |
Deus Ex: Human Revolution (2011, Xbox 360) | GRIP Entertainment |
Deus Ex: Human Revolution (Augmented Edition) (2011, Windows) | GRIP Entertainment |
Army of Two: The 40th Day (2010, PlayStation 3) | GRIP Entertainment |
[ full credits ]
Frequent Collaborators
People- 5 games with Jean-Thierry Roy
- 5 games with David Germain
- 5 games with Aaron Davey
- 5 games with David Richer
- 4 games with Stéphan Carmignani
- 4 games with Carol Bertrand
- 4 games with Patrick Limoges
- 4 games with Denis Girard
- 4 games with Steve Bouliane
- 4 games with Carl Chin
Companies
- 3 games with GRIP Entertainment
- 3 games with Square Enix, Inc.
- 2 games with Eidos Montréal
- 2 games with Nixxes Software BV
- 2 games with Square Enix Limited
- 2 games with Valve Corporation
- 1 game with Crystal Dynamics, Inc.
- 1 game with Cenega S.A.
- 1 game with Threewave Software Inc.
- 1 game with RedJade Inc.
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