Stefan BobergDeveloper BIO
Originating from Sweden.
Started out programming on VIC-20, C64. Initially in the demo and shareware scene but eventually got sucked into the games industry.
Developed 'LhA' -- the de-facto standard archiver for the Commodore Amiga system.
Started out doing various technical consultation and technology development for Miami Chase, Full Contact, Alien Breed, Superfrog etc etc.
The first game developed full-time was
Alien Breed: Tower Assault for the A500/A1200/CD32, for
Team17 Software Ltd.Subsequently moved to the UK and worked on
Pinball Addiction (also Team17, PC/PSX/DC) as the sole programmer. Thereafter freelanced in technology development and eventually ended up as R&D Manager at Team17, where I focused on data infrastructure and cross-platform development and oversaw the general development of technology.
Now employed as Chief Technical Officer at
Digital Illusions CE AB (aka DICE) (January 2005).
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Games CreditedWorms 3D (2003), SEGA Corporation
Worms Blast (2002), Akella
Addiction Pinball (1998), MicroProse Software, Inc.
Pinball Illusions (1995), 21st Century Entertainment Ltd.
Alien Breed: Tower Assault (1994), Team17 Software Limited
Arcade Pool (1994), Team17 Software Limited
Benefactor (1994), Psygnosis Limited
X-It (1994), Psygnosis Limited
Qwak (1993), Team17 Software Limited
Superfrog (1993), Team17 Software Limited
Project-X (1992), Team17 Software Limited
Alien Breed (1991), Team17 Software Limited
Full Contact (1991), Team17 Software Limited
Miami Chase (1990), Codemasters