Mark E. Nelson

aka: Mark Nelson
Moby ID: 138892

Biography edit · view history

After graduating from Duke University in 1993 with degrees in English and Spanish, Mark Nelson quickly realized he had achieved the rare distinction of being unemployable in two languages.

After a series of unfulfilling jobs, he joined Bethesda Softworks in 2000, becoming a designer on The Elder Scrolls III: Morrowind. His design credits also include the Morrowind expansions Tribunal and Bloodmoon and the award-winning The Elder Scrolls IV: Oblivion. He served as the lead designer on the Shivering Isles expansion for Oblivion, and was a designer on Fallout 3.

In 2007, Nelson joined Big Huge Games as the Lead Designer on their upcoming RPG Kingdoms of Amalur: Reckoning. He now serves as Creative Director for the studio.

Credited on 14 games

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Cris Tales (2021, Windows) Writers
Kingdoms of Amalur: Re-Reckoning (2020, Windows) Additional Design
Ultimate Rivals: The Rink (2019, iPhone) Studio
Kingdoms of Amalur: Reckoning (2012, Windows) Additional Design
Fallout 3 (2008, Windows) Additional Quest Design & Editing
The Elder Scrolls IV: Shivering Isles (2007, Windows) Lead Designer
The Elder Scrolls IV: Oblivion (Collector's Edition) (2006, Windows) Quest Design
The Elder Scrolls IV: Oblivion (2006, Windows) Quest Design
Pirates of the Caribbean (2003, Xbox) Additional Writing and Design
The Elder Scrolls III: Morrowind - Game of the Year Edition (2003, Windows) Writing & Quest Design
The Elder Scrolls III: Bloodmoon (2003, Windows) Writing and Quest Design
The Elder Scrolls III: Tribunal (2002, Windows) Writing and Quest Design
The Elder Scrolls III: Morrowind (2002, Xbox) Writing and Quest Design
The Elder Scrolls III: Morrowind (Collector's Edition) (2002, Windows) Writing & Quest Design

[ full credits ]

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