Andrew Braybrook
aka:
Andrew Graybrook,
A. Braybrook
Moby ID: 10379
Biography edit · view history
Andrew worked at Marconi in Chelmsford, where he was a trainee programmer in the computer centre. Using CMS, CICS and Cobol, but few assemblers, he worked with a suite of IBMs. After four years he had become a trainee analyst and programmer. He had always written computer games in his spare time, using Cobol to throw up games rather than text on the firmās computers.
After two years at this job, his Dad bought Andrew a ZX81, and he began to dabble in Basic. Andrew bought himself a Dragon 32 which he found preferable with its better keyboard and colours to play with. He saw Steve Turnerās work and became interested in it. He began to try to collate his ideas on the Dragon to see what could be achieved. Three months later, Steve Turner invited him to come work with him. In the early days, Andrew focused on the Dragon platform and mainly programming, while Steve programmed for the Spectrum and also did graphics.
Andrew Braybrook loved programing for Amiga and the C64, but after the fall of Commodore and the rise of the PC, he didn't want to work on the PC. He kept working on games with Steve until 1996 and then quit to join an insurance company.
Credited on 24 games
Displaying most recent · View all
Bubble Bobble also featuring Rainbow Islands (1996, SEGA Saturn) | Converted by Graftgold |
International Moto X (1996, DOS) | Managers |
Virocop (1995, Amiga) | Programming |
Lollypop (1995, Amiga) | I would like to thank |
Soldiers of Fortune (1994, Amiga CD32) | With Thanks to |
Fire & Ice (1994, Amiga CD32) | 68000 game system |
Empire Soccer 94 (1994, Amiga) | Coaches |
Uridium 2 (1993, Amiga) | By |
Realms (1992, DOS) | Software |
Paradroid 90 (1990, Amiga) | Game design |
Rainbow Islands (1990, Amiga) | 68000 Game System |
Simulcra (1990, Amiga) | Programmed by |
Ivan 'Ironman' Stewart's Super Off Road (1990, Amiga) | Technical Support |
Intensity (1988, ZX Spectrum) | Designed by |
Magnetron (1988, Commodore 64) | Graphics by |
Morpheus (1987, Commodore 64) | Designed by |
Uridium (1986, ZX Spectrum) | Original design and concept by |
Alleykat (1986, Commodore 64) | Programmed by |
Quazatron (1986, ZX Spectrum) | Original game |
Paradroid (1985, Commodore 64) | Concept |
[ full credits ]
Frequent Collaborators
People- 18 games with Steve Turner
- 8 games with Jason Page
- 6 games with John Cumming
- 6 games with Colin Seaman
- 5 games with Dominic Robinson
- 5 games with Iain Wallington
- 4 games with John Kershaw
- 4 games with John W. Lilley
- 4 games with Lee Banyard
- 4 games with Steve Wilkins
[ 157 more people ]
Companies
- 22 games with Graftgold Ltd.
- 9 games with Hewson Consultants Ltd.
- 5 games with Renegade Software
- 3 games with Rack-It
- 2 games with Avalon Interactive
- 2 games with Warner Interactive...
- 2 games with Virgin Interactive...
- 2 games with Firebird Software
- 2 games with Thunder Mountain
- 1 game with Leland Interactive Media
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