Erik SimonDeveloper BIOStarting out as a gamer as early as 1979, Erik Simon has hands-on experience with every aspect of game development except hard-core programming. He worked as a Graphic Artist, Game Designer, Level Designer, and Project Lead on over a dozen of released titles and has been responsible as a Development Manager for many more. Most of his work has been done on home computer formats, although he’s been involved in console development.
As a co-founder of Thalion Software in Gütersloh, Germany, Erik worked from ‘88 to ‘94 as a Graphic Artist, Game Designer, Project Lead and later Head of Development on a range of titles on Atari ST, Commodore Amiga, and PC.
From ‘94 to ’00 at Blue Byte Software in Mülheim an der Ruhr, Germany, he’s been a Graphic Artist, Game Designer, and Project Lead there, taking on the role of Head of Development in 1998. There, he worked on titles like The Settlers III and IV.
From 2001 to 2003, Erik has been with JoWooD Productions as Head of Development where he's been responsible for over 100 in-house developers and the producing department that leads external teams. Well known games of this period are Gothic 2, The Guild and Spellforce.
As SUNFLOWERS' and Avator's Development Director he has been overseeing the creation Anno 1701 (1701 A.D.) and Paraworld.
Currently, Erik works as a freelance Management and Production Consultant.
Contributed by
Erik Simon (4) on Nov 27, 2006. [
revised by :
Erik Simon (4)].