Travis BaldreeDeveloper BIOTravis Baldree has been a part of the games industry for many years. Most recently he was responsible for the Diablo-style game Fate, which he designed, programmed, and art-directed while at WildTangent. He has filled many different roles, as a programmer, producer, technical director, art director, and artist over the course of his career. He has been responsible for a lot of casual games and web-game projects you have never heard of, including more racing games than he cares to remember.
He also worked with Phil Shenk several years ago, when Phil was a Director of Product Development at WildTangent, and now works at Flagship Studios. Travis still has a Commodore 64 in his office, which probably says too much about him.
In December 2006, when Flagship Studios expanded, he became Project Director of the new division Flagship Seattle. Following the closure of Flagship, the new development studio Runic Games, Inc. was set up where he is one of the leaders.
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(96378) on Mar 01, 2006. [
revised by :
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