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LucasArtsHistorical Events1982: - LucasFilm Games formed as a research and development project.
Jan, 1984: - LucasFilm Games officially announced as a developer and publisher of entertainment software.
1987: - LucasFilm Games introduces SCUMM’ (Script Creation Utility for Maniac Mansion), leading the change from parser-driven interfaces to the "point-and-click" interface for adventure games.
1990: - LucasFilm Games joins Industrial Light & Magic, Skywalker Group, THX Group, LucasArts Attractions, LucasArts Luminaire, Lucasfilm Learning Systems, and Lucasfilm Commercial Productions under the new company division, LucasArts Entertainment Company
1991: - LucasFilm Games creates its first Star Wars based video game, in a collaboration with JVC for the Nintendo Entertainment System
1993: - LucasFilm Games officially becomes LucasArts Entertainment Company, with ILM and Skywalker Sound forming Lucas Digital.
1995: - LucasArts launch their official website, LucasArts.com
2002: - Development of Jedi Outcast: Jedi Knight II sees LucasArts partner with Activision and Raven Software (the first time LucasArts had shared development duties on a Star Wars console title since their very first with JVC).
Jul 08, 2003: - LucasArts announces that it has stopped production on Full Throttle: Hell on Wheels, the sequel to Full Throttle
Mar 03, 2004: - The sequel to Sam & Max is canned; the sales department believes there isn't a market for adventure games in 2004.
Jan 04, 2007: - The company cancels Traxion, a PSP music rhythm based game that would create levels on-the-fly from MP3s stored on your memory stick, developed by Kuju.
Company history contributed by Kartanym (9971) and Sciere (96378) |
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